Wink & the Broken Robot Beta 5.8 OUT NOW
Beta 5.8 is a Huge Update
This update took me a long time because it has so many fixes and additions to the game. We're getting closer and closer to a finished game. The best things I've added are: a ton of new levels, boss battles, and refinements to make the game more fun and playable.
Here's a list of some of the fixes and changes Improvements
- Every level is now a world and (almost) every world has 3 levels. This means the game has over 20 levels now
- Every world has a little world map where you can choose the level
- Every level has one hidden collectible to find
- Sound effects are improved
- Lots of parallax scrolling
- World 1 (Home Sweet Home)
- Intro level has been improved to teach the player important gameplay elements like shooting, jumping, and health
World 2 (the Polyester Underground)
- Refinements and bug fixes. Example: I removed a cruel spike that caused people a lot of trouble
World 3 (Muddy water)
- A new area for level 3
- Refinements and bug fixes such as improved bubbles that don't sometimes disappear for no reason
- A new enemy: a plant that shoots spikeballs upward and is (almost) indestructible. But can you figure out how to destroy it?
- Refined color palettes
World 4 (Hills)
- This world is fully playable
- New designs for levels 1, 2, and 3
- A boss battle at the end of the world
- New enemies: Pork bugs that sneakily attack Wink, Moletatos that jump out of the ground, giant Moletatos that tower above Wink, and Mega Giant Moletato, which is the boss of the world
- A level where you walk on the ground at the foot of the hills and meet the world's new enemies
- A level where you swim and then are propelled high into the mountains
- A level where you go into a cave filled with spiders and pipes that spit sewage, then explore the bridges high in the air
World 5 (The Ancient Box Fort)
- Explore the ancient box fort. Instead of a world with many levels, this world has one giant and mysterious level where you have to find keys and secret doors.
- Watch out for Splortch enemies that shoot left and right, and Splurtch enemies that shoot downward
- The conveyor belts have been improved to work like you'd expect and are not buggy anymore
World 6 (The Factories)
- 3 All new levels to explore that deal with light and dark, ghosts, conveyer belts, and waterfalls that push Wink down, making jumping a challenge
- The final boss is a giant computer that can create enemies ... but it takes a bit of loading time since the computer is very old
World 7 (Let's Go Chasing Waterfalls)
- This world has 1 level to explore right now. A level where wink is in the mountains and has to use bubbles to bounce over gaps caused by giant waterfalls
World 8 (Mountains Call You)
- 3 levels to explore
- Cloud cave
- Horizontal shooter
- Winktroidvania cave
Fixed Bugs:
• Can enter shop but it doesn’t work
• Boss 6 unbeatable leading to soft lock
• Some coins don’t make a sound
• 1UP sound is terrible
• Cave of the heroes coins are broken
• Entering L7-3 freezes the game
• World 7 map button doesn’t work
• Player Animation for getting canned peaches power
• Dying doesn’t remove powerups
• Getting hurt doesn’t remove powerups
• Lives aren’t implemented - lives should only be in hard mode
• Temporarily remove diagonal movement & finish it later
• Shop updates for new coin system
- Make the math work
• Enemies
• The big Moletatoes cause wink to die repeatedly if he hits them
• Levels
• Home - PERFECT doesn’t show up even if you get all the prizes
- 1-1 - Score app still shows up in menus -
- Only one lightbulb makes a good breaking sound
• Polyester Underground - Pause removes the powerup jump. Handle this by having a timer that puts it back on
• Factory • Enemies and spikes don’t hurt player - Gravity from waterfalls is too heavy. Make it slightly easier - Gravity from waterfall sticks in the secret pipe room - Secret pipe room trigger doesn’t work consistently
• Swamp - 3-3 the spine balls don’t hurt the player?
• Hills - Boss 1 - If player dies, the sprite doesn’t change to die sprite - Swimming
- sprite isn’t good - Enemies don’t hurt player - Climb - Falling in hole doesn’t kill - Can’t go into trash can - 4-4 - Merge level 4-3 and 4-4 to make one longer, better level - Coins are all broken - Falling uses the old swim sprite - After defeating boss the stop sign should take player to scoreboard
• Box Fort - Many of the coins don’t actually give coins
- In the 2nd key room the splortchies are broken - Pre-boss peaches don’t always fall down • Factory - UI Keys don’t bounce when you collect them
• Mountains - Level 3 doesn’t go anywhere - On the mountain map, beating levels doesn’t move the block (so you can’t go to later levels)
• Hills - If you get hurt by a bullet in 4-3 secret area, wink becomes invincible
• Map • One of the doors in the mountain maze doesn’t work anymore
• Set the camera to move all directions when the map scene starts
• Higher fall in the mountains takes you to a random spot in the ocean
• Very slow on DMG. Remove tile animation when moving
• Powerups • Player getting hurt when having seed powerup is buggy • Double eye powerup sprite doesn’t get set properly on map or in levels - It also shoots way too many lasers at a time • On the map if the player is facing up and has a doubleshot cherry, it shoots in 4 directions • On the map: if player has supershot peach, no laser shoots and sprite is wrong • Death doesn’t remove a powerup
• BIG Changes • Implement 2559 coins v2 • Update every scene so the coins use the new variables • Update every scene so the menu displays the right coin amount • Lives & Gameover don’t work yet
• Level Maze • Underground isn’t animating • First locked room isn’t finished
• Music isn’t playing • Construction message pops up every time you leave and re-enter
• Prizes are not correctly implemented
• Sun in 2nd room moves up because floor needs to move down
Fixed
• Level 2 • Fixed a missing collision that made checkpoint jump hard • Moved around trampolines to make room for a reward powerup • Added more colors • Fix water animations on map
• Swamp • The room before the boss is buggy • Player only faces left • Camera gets messed up • Remove map enemies because death is buggy • From the map, it takes you to the hills level • Splortches need to shoot faster to improve certain puzzles • Not all conveyer belts have been updated to the new way • Illegal Opcode Error (Too many actors in scene?) • 2559 money doesn’t work yet
• Level 1 • Boss battle: if a flying box hits. Wink it becomes invisible until the boss is hurt
• Clouds in Stop Sign scene move to weird locations
• Stop Sign: DLevoesn’t give the correct item • Coin values have been changed from 1-3-5-10 to 1-5-10-20. Coins haven’t been updated yet • Collection message pops up before icons are hidden
• Instagram is Wink.Winkerson
• Outside stop sign crashes if it’s set to palette 3 • The cherry and peach descriptions are wrong • Wink disappears when leaving the hidden tunnel areas • Block the spring from moving to far right • The Seed powerup doesn’t disappear when you get it • Coming back from the 2nd secret room in the floating section gets you killed by the plant instantly • Pre-Boss • Buggy sunflower
• Hills boss 1 takes too long • More arm movement in powered up walk animation • Shop: Remove pause menu because it removes the custom controls for the shop • Two bosses (finish) • Shop: Change prices to 100, 200, 400 • Mountain level entrance says “Waterfalls” and the mountain scene causes an illegal opcode
Known Issues:
1. The shop has been removed for now because of some issues I need to fix
Files
Get Wink GameBoy - Beta 6 👁️
Wink GameBoy - Beta 6 👁️
Wink’s smallest adventure yet! — Made with GB Studio
Status | In development |
Author | Max Oakland |
Genre | Platformer |
Tags | 8-Bit, chiptune, Cute, Game Boy, Game Boy ROM, gbstudio, Pixel Art, Post-apocalyptic, Retro |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast |
More posts
- Wink Beta 6 & Bug Submission Contest!3 days ago
- Huge Milestone: Wink & the Broken Robot is Feature Complete73 days ago
- Wink Preorder Open!Jun 03, 2024
- Wink Devlog 04.02.24Apr 02, 2024
- Wink's Progress Blogpost 03.06.24Mar 06, 2024
- Wink Kickstarter Update: Ends Friday, Oct 20 at 10am!Oct 20, 2023
- Wink Kickstarter Launched Today!Sep 19, 2023
- Wink & the Broken Robot Beta 5.8 - BUG FIXJul 04, 2023
- Beta 5.7 ChangelogJan 19, 2022
Comments
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This is brilliant, I’ve just been playing it on my phone with the itch.io GB emulator.
Any plans on making a physical release like Rusty and Ruby? (Also, I wonder if the game & emulator could be packaged up as an app for phones.)
Glad you like it! A physical release is possible. I'm just not sure how to do it since my physical run of Ruby & Rusty never sold very many copies. I might do it as a reward on a kickstarter or a very small run
That sounds good 😊