Devlog
- January 09, 2021 by Max Oakland3#GameDev, #devlog, #Platformer, #Retro game, #Pixel Art, #Weird, #gameboy color, #gb studio, #8-bitI've been working hard on Wink but I haven't quite finished anything to share after Beta 4 just yet. So in the meantime, I'd like to show you what I'm working on for Beta 5 12345678901234567890123456... Continue reading
- July 16, 2020 by Max Oakland1#gamedev, #devlog, #8-bit, #16-bit, #retro, #platformer, #metroidvania, #marioWink has been undergoing a lot of changes with our upgrade from Gamemaker 7 for Mac to Gamemaker Studio 2. With that' I've had to change quite a bit of underlying code. The biggest change so far has... Continue reading
- March 26, 2020 by Max Oakland#gamedev, #devlog, #promotion, #planningHello everyone! I'm happy and excited to share the first interview I've ever done - about Wink, making games, making music, and much more The interview I had on GameDomain was really fun and I wholeh... Continue reading
- January 27, 2020 by Max Oakland#game dev, #dev log, #platformer, #retrogame, #pixel art, #fun, #unique, #weirdRight now, I am moving the Wink codebase from GM4Mac (which relies on GameMaker 7 features) to Gamemaker Studio 2, three whole versions and many years newer. It's been going a bit easier than I expect... Continue reading
- July 17, 2019 by Max Oakland#youtube, #streamers, #8bit, #8-bit, #platformer, #retro, #marioWink was shown on VineSauce's "Itch.io Irregularities" video on July 15th, and I was really excited! Unfortunately, it was really slow on Vinnie's computer (I need to improve the performance, I guess)... Continue reading
- June 20, 2019 by Max Oakland#Retro game, #8-bit, #16-bit, #platformerWhat can I say? Wink Beta 2 is out and I'm so excited about all the fixes and improvements! New levels, new puzzles, new challenges. I've listened to the feedback from my amazing beta testers and have... Continue reading
- April 16, 2019 by Max Oakland#wink, #16-bit, #8-bit, #retro, #pixel art, #platformer, #super mario brosI had announced that I was planning to release Wink Demo 2 in late March, but I haven't been able to because of some really sticky bugs and a challenge with the controls, which have to be completely r... Continue reading
- February 22, 2019 by Max Oakland2#Gifs, #Screenshots, #8bit, #indie games, #platformer, #8-bit, #retroHey! Been working hard. Here are some GIFs of the game as it stands today New enemy: a plant that spits out poisonous spores and then hides. It's a little bit challening to shoot this one Showing off... Continue reading
- January 28, 2019 by Max Oakland#game dev, #indie games, #platformer, #GIFs, #screenshots, #8-bit, #8bit, #retro, #pixel art, #weirdHey everyone! As I continue to work on the Early 2019 Wink Demonstration, I've also been looking ahead to what will come after. My goal is to do a kickstarter so I can put this game on consoles! It wo... Continue reading
- September 18, 2018 by Max Oakland#Indie, #Retro, #Pixel Art, #SNES, #NES, #Super Mario WorldI'm so excited about the changes made to level one. I took a break from Wink because I felt like I really need to reimagine some levels, get some space to figure out what they could be rather than wha... Continue reading
- August 17, 2018 by Max Oakland#Updates, #Wink, #REtro, #platformer, #metroidvania, #pixel art, #NESI took a long break but I'm back and I'm working on some really exciting things! I took the long break because I was feeling that Wink was in need of some more exciting elements, so I've completely re... Continue reading
- April 12, 2018 by Max Oakland#Platformer, #NES, #RPG, #Metroidvania, #Cyberpunk, #Steampunk, #Cartoony, #Weird, #MacI've been working HARD on polishing up old levels and creating a NEW level called "Cave of the Flooshes" I'm really excited about it because I feel like I've learned a LOT about level design over the... Continue reading
- March 10, 2018 by Max Oakland#Wink, #Game Dev, #16-bit, #platform game, #12-bit, #8-bitHey! This is my first post on Itch.Io. Today is the day I am putting Wink's demo up. This isn't a wide release yet, because I want to send it to some of my early adopters to make sure the PC version w... Continue reading